
Not a basemap and not a picture of the world — the world itself, held to scale on its coordinate datum. The city and everything beneath it, above ground and below, on one globe.
Most tools give you layers that never quite agree — a cable map here, a soil profile there, a survey in its own projection. ORB World is the opposite: a single twin on one datum, where the surface, the buildings and the subsurface occupy the same coordinate truth. What you place on it is placed against the real ground, at real depth, at real scale.
Buildings, terrain and surface at 1:1, read from measured height and imagery — not a stylised model but the place itself.
Cables, pipes, soil and structures on the same globe, at the depth they actually sit — the underground stops being an afterthought.
Every source lands on the same datum, so a bore, a plot boundary and a soil layer line up instead of drifting apart.
Zoom from space to a single street. Every layer lands on the same datum, above ground and below — and the sea level is a slider, not a picture.
Aerial 25 cm · measured elevation · large-scale base map · cadastre.
3D buildings, measured to true height (LoD 2.2) · building year.
Cables & pipes · subsurface 3D X-ray · soil soundings · look-through.
Detected trees, greenery — vitality, shade and heat stress.
Sea level & water volume · heat and flood over the real terrain.
Air quality, water levels, traffic and sensors — the twin kept current.
ORB World is the engine’s object graph made visible. Every thing on the globe is an object with explicit geometry — point, line, polygon, mesh, BIM, voxel — and its own history of events. Raise the sea level and you are not editing a picture; you are running a scenario over the same measured objects, and every affected address is a real one.
ORB World is one face of a single platform — see how it fits together, or talk to us about your own ORB.